Sniper weapon is now officially available from the level CairoTown. Fixed blurry Abu Simbel Netricsa message Fixed wrong secret sound in CairoMuseum Changed how the biomech is being launched in CairoSquare secret, making sure it works in multiplayer too Added a secret Rocket Launcher on CairoSquare Removed any mentions of a Part 2, as it is cancelled. If you find any, let me know in the comments, I'll fix them. Many other smaller things here and there. Only works if you play the campaign from the beginning to the end. Added Netricsa Analyzing effect just for show (not a real one). Added a few physics enabled barrels (mostly near exploding barrels because it looks cool) and flags. A slight change to the end game cutscene to emphasize a better continuity with SSHD. Some older lame secrets have been booby trapped as well. New secrets and trapped items placed on some levels. There are also two new campaign specific Netricsa messages. There are Netricsa entries for these enemies, and for the Scrapjack Boss as well, courtesy of the upgrades I made for the URP.
In "Last Man on Earth" and "Silent Riddler", Zorgs appear alongside the Cloned Soldiers. Zorgs also return, replacing the Cloned Soldiers during the 3 levels taking place in the ruins. Beheaded Firecrackers and Bombers return. This merged campaign is called as "New Game" in the menu (because that makes perfect sense, really). The main campaign and the Jewel of the Nile DLC have been merged into one long campaign.
Serious sam 3 workshop mod#
Overall, I consider this mod to be a sort of Unofficial Patch to the main game. Serious Sam 3: Extended is kind of a black sheep when it comes to that: I add no new levels, but change the old ones to play a lot better, with a few new added extras, like secrets, traps, trapped secrets or even a slightly extended ending. The Extended Project in general is about extending the game, fixing issues, expanding the story through added levels and lore. My goal with this project is to create a Serious Sam game that is of my own vision. This Extended Project is a serial-kind of project, that will exist for SSHD, SS3, and every Serious Sam game of the future.
Serious sam 3 workshop full#
I mean, do you have what it takes to not spend any money and click a couple buttons? Be honest with yourself, now.Attention! You need the Jewel of the Nile DLC to play this mod!Īttention! You need the FULL Ultimate Resource Pack (including Devostator's and Nhunter's packs) to play this mod! THE LAVA GOLEM PACK IS A MUST NOW!!! I don't want to get your hopes up, but it could be you. And if not, well, someone has to destroy all these wonderful creations. If you're interested in tossing up something of your own, Croteam's put together a handy step-by-step wiki to help get you started. Also, there are anime characters with neon-hued hair colors because The Internet. Among others, you can queue up a megapack of survival maps, a smattering of classic weapons, a cardboard box to cover up the Harpy's horrifying multi-mouth, and a tiny weaponized version of the Scrapjack baddie who'll fire rockets from the palm of your hand. Sam's only just arrived on Valve's mod-friendly service, but his page is already impressively populated.ĭespite the fact that the current top mod (as of writing) is, um, an axe imbued with no special properties or abilities whatsoever, there's some highly enticing additions on offer. But he is not alone, neither in that indirectly suicidal pursuit nor his presence on Steam Workshop. Oh, and loping ever onward - to almost completely certain death - in dim hope of truly understanding that most top-hat-less of Others, Serious Sam. His hobbies include savoring life's most delicate fineries and single-handedly justifying the existence of Serious Sam 3's Steam Workshop support. That right there? That's Sir Buttersworth.